Once I actually did edit to make all units "Generals" they started at random ages so you could spend 3 turns recruiting a brutal "general-led" elephant, just to have him up and die 3 turns later! On the other hand at only 2 turns per year recruting a good unit (2 turns) have it live only another say 20 years affter that, later in the game all your good units suddenly start dying off, not a "fun" situation. Troops are unkowns, thus older men would retire and be repaced without comment, generals are individuals and thus a general dying or being replaced would atleast deserve some comment.Īdvancing this to rome consider Generals are members of the ruling family, wouldnt really make sence if they lived forever. As eplaind when barbaian invasion (medival expansion) introduced generals dying (though they were replaced with a general of exact stats/traits)
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